LIVE NOW·SCREEN TIME BANK·ROUTINES WITH LESS NEGOTIATION·LIVE NOW·
03 / Selected build

Screen Time Bank.

An earn-and-spend system that makes screen time predictable.

Live on the App Store →
Screen Time Bank app screenshot
screen_time_bank.app
What it is

A visible balance for screen time.

Children complete agreed tasks to earn minutes, then spend those minutes when they choose to use a device.

The problem

The negotiation never ends.

Families needed a consistent, visible rule that reduced repeated decisions without making screen time feel like a punishment.

What I designed and built

Turn an argument into a small system.

I designed the product around two states that are easy to understand: minutes earned and minutes available. The child view makes the balance tangible, while the parent view handles rules and approvals.

Earn → save → spend

A simple mechanic gives children agency and gives parents a shared language for the boundary.

Screenshots
Screen Time Bank balance screen

Technology

Mobile product design · gamification mechanics · UX/UI design · iOS direction

What I learned / results

The best family tools make the rule legible to everyone. A shared visual balance can do more work than another conversation.

Status: live now.