An earn-and-spend system that makes screen time predictable.
Live on the App Store →
Children complete agreed tasks to earn minutes, then spend those minutes when they choose to use a device.
Families needed a consistent, visible rule that reduced repeated decisions without making screen time feel like a punishment.
I designed the product around two states that are easy to understand: minutes earned and minutes available. The child view makes the balance tangible, while the parent view handles rules and approvals.
A simple mechanic gives children agency and gives parents a shared language for the boundary.

Mobile product design · gamification mechanics · UX/UI design · iOS direction
The best family tools make the rule legible to everyone. A shared visual balance can do more work than another conversation.
Status: live now.